For a local film industry that commonly faces limited resources, using visual effects and computer-generated imagery sounds like a pursuit too costly and complicated. With so many unknowns, it’s understandably tough for filmmakers to take that leap of faith. Could these tools aid filmmaking?
This panel discusses the potentials and pitfalls of tech-driven filmmaking, looking especially at the growing use of extended reality (XR) and game engines in film. Using these tools, post-production can begin far before production itself. Special effects can appear and move in real time with actors as they perform their take.
With a live demo on an XR stage, we will examine whether virtual production has a place in Singapore’s independent filmmaking scene. Why do we believe that these filmmaking tools are only suited for the boldness of blockbusters and commercials? How will virtual production change the way we make films? And is it here to stay?